The BSc (Hons) Games Development Technologies course is a 3 year degree programme (with an optional work placement year) at the University of Plymouth.
Through a program of computer science fundamentals and game development expertise, students learn to create apps, release indie games and apply game tech to real world problems. This portfolio builds their profile as a software/game developer. The final year project evidences the culmination of what students have learnt during their time as part of the CGD, and is heavily guided by the individual interests of each student. This showcase will therefore demonstrate the breath of our student’s capabilities through a variety of projects from developer facing tools to games, applications to interactive software pieces
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Callum Stables
Variance
Variance is a roguelike action game developed in Unreal Engine 5 and C++, offering players an immersive and exciting experience that combines engaging bullet-hell gameplay with Diablo-inspired abilities. Players venture through ever-changing dimensions as one of 4 characters in an adventure to restore the Nexus Crystal, a powerful relic that maintains the balance between dimensions and reality itself.Variance aims to feature a subtle system that dynamically adjusts the difficulty based on player skill, ensuring an enjoyable and challenging experience for gamers of all levels. Through procedural generation, Variance provides endless replayability as players explore new worlds, meet new heroes, confront formidable foes, and uncover the dark truth behind the shattering of the Nexus Crystal.
Variance is a roguelike action game developed in Unreal Engine 5 and C++, offering players an immers...
Christopher Hughes
VR Commander
VR Commander is a Real Time Strategy Game that attempts to explore the possibilities of playing a RTS game in Virtual reality with the ability to kneel into the battle and watch as things unfold. This project primarily focuses on the VR aspect of the game, and how VR can change the Real Time Strategy aspect of video games, as well as satisfying the curiosity of being able to physically place themselves in the middle of battle.There will be no AI for the enemy team due to scope, but they will have the functionality to defend themselves with units as the player advances their attacks. Players can grab one, or multiple units and position them on the map as they please, as well as sending them in to attack. Once units are in range they will fire a projectile, and different units have different ranges and shooting speeds.VR Commander is primarily built for the Oculus Quest 2, but will eventually be updated to work with most headsets.The finished game will have controllable units the player can build and control in order to destroy the enemy base. The player will also have the ability to build their own base, with building such as:Power Plants:To ensure the player has enough power to power the rest of the baseBarracks:Used to create foot soldiersTank Factory:To create vehicular units like tanks and machine gunnersConstruction yard:This isn't buildable by the player, but once this building is destroyed, the player will be unable to build any more buildings forthe rest of the game. This also goes for the opposing team.Once the player has destroyed all of the units and structures on the field, they will win. Similarly, once the player has lost all of the units and structures, they will lose.
VR Commander is a Real Time Strategy Game that attempts to explore the possibilities of playing a RT...